Essentially long metal tubes, cannons were far easier to construct and move than pre-gunpowder artillery. Well-stocked castles could hold out for years, often until reinforcements arrived or the enemy ran out of food themselves. Instead, most armies would try to starve a castle out. While siege engines did exist, catapults and trebuchets were inaccurate, hard to build, and difficult to transport. On the other hand, going around them meant leaving a well-armed enemy garrison at their backs. On the one hand, storming them was incredibly costly if not impossible. Castles presented a conundrum to enemy armies. Tall stone walls kept enemies out and the lord’s wealth safe. Castles Become Purely Decorative Tower Ruins by Andy Hawkins used under CC BY-SA 2.0īefore gunpowder, castles were the ultimate expression of power for a feudal lord. Keep these things in mind when throwing muskets into your medieval fantasy setting. Settings that grow and change are better for it. They’ll change your setting irrevocably, and that isn’t a bad thing. And yet, in the books, we see not a one.īut be aware, guns do a lot more than make a loud boom. The Gentlemen Bastards series takes place in a fantasy version of Renaissance Venice, a time and place rife with firearms. Even when a fantasy setting specifically mirrors a time period when firearms were common, you rarely see so much as a flintlock. Despite being a major force in human history, firearms rarely show up in our fantasy stories the way horses, castles, and steel do. One great way to do that is with an iron tube packed with explosives and a round ball of lead. As such, even if a mage disregards all the points above, they might stop using them due to lack of quality ammo.We’re all looking for ways to make our fantasy setting stand out. Usually, all that a mage needs is some sort of energy source. Proper ammo that does not explode your firearm, malfunction, or is not improperly mixed can be rare or uncommon. Until firearms are common and fired in large numbers, mid to high tier magic outpaces them in terms of raw damage.Īmmunition. Sure a gunshot wound is nasty, but so is getting hit in the chest by a fireball the size of your head, or a boulder summoned from the sky, or a necrotic tentacle that leaves ruined corpses behind. A decent mage should be able to have a much higher attack-per-minute.ĭamage output. Turns out firearms, until the invention of the metallic cartridge, have a very low rate of fire. Firearms also have a complicated any long reloading process. Some early models needed a stand to be aimed properly. Compared to what is generally used for magic (a free hand or 2, sometimes a bag of physical components/power source), a firearm takes up lots of space. Eventually the musket was invented, but it was still very bulky. Most early guns were micro-cannon on a stick. Guns have not yet evolved into something that fires every time the trigger/mechanism is activated, and accuracy is very poor until the invention of rifling and the minie bullet. And the pitchfork stinks for some reason. Why would a knight use a pitchfork as a spear? It gets the job done, but it is seen as a peasant's weapon, but it looks ugly as well. Making the gun more hazardous in a wizard duel.ĭistaste. Maybe there a VERY few SPECIALIST wizards who may be able to do this on the fly but not your average joe wizard.ĭon't forget that in a wizard battle, it is not impossible to explode (via pyrokinesis) the bullets in an enemy wizard's gun. You need to take into account bullet size, case, powder. Even if you are only creating a bullet, it's not like that is as simple as a knife. This way, if you are a wizard, it's easier to create an arrow and project it through the air rather than creating a gun with bullets that are propelled via chemicals. You could even have the system require more time for complex materials (it takes longer to make a steel spring than a wooden cube for example.) While Maker Magic may be great and able to construct anything, it may have the issue of being much harder to craft objects based on complexity of object trying to make. Seems like a lot of work when the making of an arrow would be MUCH simpler/quicker. As a wizard making guns, you need to know all of those along with bullets. Take a look at the photo to see just how many parts are in a handgun. Not only would you have to create every part, but also assemble the pieces. While I am not ultra knowledgeable about firearms, it doesn't take a genius to realize that constructing one of these via magic is going to get a little confusing. While you can make the argument that magic affects tech ( Dresden Files), magic is too OP, or magic is more efficient, there is a much easier explanation. From your question description "don't use guns or other modern weapons", I am going to assume this is modern day wizards and not someplace where guns don't exist.
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